Just wondering if you guys had thought about releasing the server side software (RaceCapture/Live) or a standalone server instance to allow people to run it on their own server (or laptop) at the track, potentially reducing latency and keeping the data local.
This also could remove concerns of single point of failure (although I'm sure you guys have plenty of redundancy in place, but things happen)
thanks
run server side software locally?
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- Posts: 22
- Joined: Fri Nov 01, 2013 9:48 pm
- Location: Bay Area, CA
Hi - What we're building for race-capture.com just isn't designed to be run locally - the features we'll be adding soon will illustrate why this is so.
However, in areas where there's poor or limited cell coverage the mobile app will be useful for all sorts of track-side analysis capabilities - so you'll be covered there!
However, in areas where there's poor or limited cell coverage the mobile app will be useful for all sorts of track-side analysis capabilities - so you'll be covered there!
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- Posts: 22
- Joined: Fri Nov 01, 2013 9:48 pm
- Location: Bay Area, CA
Hi rlogan,
For real-time processing, you can write lua scripts that run on RCP itself and create virtual channels
http://www.autosportlabs.net/RaceCaptur ... l_Channels
(available in upcoming V2 firmware)
Or, if you want to write your own app to receive data over bluetooth, you can read the JSON formatted stream directly. Definitely multiple options here.
Hope this helps!
For real-time processing, you can write lua scripts that run on RCP itself and create virtual channels
http://www.autosportlabs.net/RaceCaptur ... l_Channels
(available in upcoming V2 firmware)
Or, if you want to write your own app to receive data over bluetooth, you can read the JSON formatted stream directly. Definitely multiple options here.
Hope this helps!