The clutch switch is wired to "Launch in" so when that is active my clutch is depressed.
"Launch in" is located in Engine Status 2, status1-8 These bitfield variables is a combination of binary bits about engine status. These are used to drive various
status indicators.

This is broadcast on decimal ID 1530 with an offset of 1

This thread explains something that I don't understand. Bitwise AND operators. It also explains how this bit field works.
https://www.msextra.com/forums/viewtopi ... 00&t=73499
More explaining, http://www.msextra.com/doc/pdf/html/Meg ... 5-136.html
I can easily map engine status 2 into Racecapture, my question is, using lua how would I evaluate the integer sent to see if "Launch in" is active?